These settings are not set in stone feel free to experiment! Try playing with different colors, try normal mapping, try all sorts of things! Like I said before, any questions that you have, feel free to ask! I will do my very best to get back to you in a timely manner. Save the file, and your screen should look like this:Ĭongratulations! You’ve officially created a toon shader! Final Words… Now set the “CUSTOM_ENABLE” value to 8 and copy the following settings:Ĭonst float3 customB = float3(0.61, 0.55, 0.548) Make a copy of the file before you proceed. Scroll down to the CustomA and CustomB slots. Go ahead and open up material_2.0.fx in Notepad++. This is where things are going to get a bit more complicated. (I’ve had to adjust my lighting due to the nature of the stage I’m using, but usually I wait until I’m finished material mapping to adjust the lighting.) Editing the MaterialĪt first, things aren’t going to look so great. Also be sure to disable MMD’s anti-aliasing, ground shadow, and the coordinate axis. This will get rid of any weird spots on the model. Instead of adding the lighting effect inside the individual folder, add the one titled “skylighting_none.fx” inside the skybox folder. If you’re using time of day or time of night, you’ll have to apply material_skybox.fx to the skybox under the MaterialMap tab manually, same thing with the EnvLight tab. Now load in ray.x, and apply main.fx to your stage and model. Once you’ve set up your video/picture, load in a skybox of your choice. Go ahead and set up your video or picture.ĭon’t set up your lighting just yet, though. You can turn on the outlines, but that’s optional. You’ll also need to scroll down to “Screen Space Subsurface Scattering” and set that value to 0. Once you go into the ray.conf file, scroll down to where it says “Toon-shading material.” You’ll need to set the value below it to 2. You can get it here:īefore you open MMD, you’ll need to open the Raycast configuration file. – First Step: get Notepad++ to edit text files My “Ai Kotoba III” featuring Ray-MMD Toon Shading… Quick side note: toon shading is only available in ray-mmd-1.5.0 and later. I will happily answer any questions you might have about my settings and/or personal techniques. Please be warned though, I’m only going over how to set up the code for Raycast toon-shading. This is the technique that I used in my Ai Kotoba III video, and it can look very good if used correctly. NCHLShader2 Effect System NCHLShader2 adds glossy shading, shadows and lighting to a render. It is a modification of HariganeP's HgSAO. Today, I’m going to teach you how to do toon shading with Raycast-MMD. BacklightController HgSAOFullScreen HgSAOFullScreen removes errors when using HgSAO in MMD's fullscreen mode. Hi, folks! I’m MuffinMo, and this is my first article, so please treat me kindly. leonardasfnaf 61 7 Raycast Main.How can I set up Raycast/Ray-MMD toon-shading? How can I use toon-shading with Raycast? What is one method of toon shading? Ray-MMD Toon Shading Basics Genshin toon materials for Raycast (skin) DSakana3D 80 12 Stone materials for raycast shader myakushek 77 0 Materials for raycast shader by myakushek myakushek 62 0 Leather materials for raycast shader myakushek 111 3 RayMMD DD Material Water dendewa 157 6 RayMMD DD Material Stocking dendewa 122 3 MMD DD Skybox Milky Way for RayMMD dendewa 52 2 MMD SkyboxStage Base DL vphirosan1128 16 0 Pastel Colour Changing Hair Materials CrackedCratin 20 3 MMD DD Skybox Painted Anime Sky for RayMMD #1 dendewa 111 2 RayMMD Material 2.0 Water Version dendewa 218 8 Metal Mesh Material For Raycast MMD-kyu 6 3 Skybox for Raycast Shader - Canary Wharf Freya-Vhal 66 1 MMD DD's Lut - PKG1 dendewa 69 18 MMD DD Lut Library 1.0 dendewa 115 6 RAYCAST Materials for PDFT Miku 10th Anniv.
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